The goal of this session is to gain insights into how political processes can be re-enacted by combining various internet technologies such as real-time collaboration, task systems, group chats and voting features into a unified simulation experience.
The introduced online simulation game enables students from different countries to experience the legislative process in the EU, taking over the role of European politicians as well as lobbyists. Over two weeks, at least one hour per day, participants from different Universities communicate and collaborate socially to create a European regulation text together in a dedicated online environment. During the game, several demanding multi- and single-player tasks must be completed self-organized (press releases, policy papers, stakeholder analysis, etc.). The practical experiences gained during the simulation serve as a rich learning foundation not only for studying of institutional processes and theory of the EU, but also to prepare students for working in an international and digital environment. This challenges students as well as teachers from different universities to collaborate, agree on time settings, workload and grades. In exchanges the simulation gives students a unique learning experience, which inspires them for more engagement, participation and learning.
Set-Up: We would like to share our best practice example in a combination of a workshop, in which the simulation tool can be playtested by the participants to get a better understanding of the game mechanics, followed by a scientific presentation about the analysis of previously surveyed self-reflections and interviews with participants.
Sven Ivens and Konstantin Kaiser from planpolitik would give the workshop together, Konstantin Kaiser will present the practical features of the simulation and Sven Ivens the evaluation of the simulation.